ABSOLUTE SILENCE: A GAME ALBUM

 
 

PLATFORMS

  • Win

  • MacOS

  • Linux

LINKS

 
 

PRODUCTION

I independently designed and developed Absolute Silence in about two months using the Unity engine.
 

THE GAME

I describe Absolute Silence as an experimental album of abstract lo fi games.

This is a collections of short games I made between January and February 2016. During development I experimented in using mechanics in an abstract, often vaguely non-objective-oriented way, and replicating the flow and pacing of records by using interaction rather than music.

 

RECEPTION

  • "[...] Many of them do have a musical component but it’s supposed to be the mechanics rather than any audio that creates the flow. With that being the case, the album could be said to be a dreamy, contemplative series of stops and starts—sometimes exhausting, other times frenetic with energy before tapering off." - Kill Screen