Elaine Fiandra
 
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TULPA

A stealth game about being constantly hunted and dealing with one's errors. This design experiments with the ideas of enforcing a no-retry playthrought and having a stealth game be heavily based on resource management.
 

 
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THE WAREHOUSE

The Warehouse is a group project designed togheter with three other students. The prompt was to base a game around a pre-existent non game-related company.

The Warehouse is basically a Mario Maker for horror games. Players can create their own haunted houses or visit haunted houses created by others. The core mechanic revolve around using different costumes which radically switch the player's approach, focusing either on action-like combat or on tense stealth.

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RUNNING END

An rpg-inspired endless runner that tries to add a bit of strategy and complexity to the genre.
 

 
 
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DIS: THE FALLEN CITY

A game designed to fit the world of Tartarus (designed in my Game Design university course). Dis: The Fallen City is a horror game that tries to concile environmental narrative games (like Gone Home) and first person horror games aimed at the "Youtube audience" (like Outlast)
 

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CHIVALRY RPG

During my Game Design university course I was tasked to work on and detail a single mechanic. I developed a morality system, that doubles as a difficulty adjuster, for a hypothetical action rpg.