PRODUCTION
I independently designed and developed ADRIFT in about a week using the Unity engine.
THE GAME
ADRIFT is a one-button "endless-drifter" (an endless runner about drifting in space), that has the player avoiding dangers and rationing their health and "boost" resources (which they use to dash around the screen).
With this game I tried to create a slow and careful pace, as the resources the player has available slowly decrease, forcing them to choose carefully which resource to replenish when the opportunity comes by.
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