Elaine Fiandra
 

 BOUNCE.LEVEL

LEVEL 1.png

ID: V27-90X-CLF

Bounce.Level is the first level I built in Super Mario Maker 2. It’s a very basic level using note blocks as a core mechanic, presenting the player with increasingly difficult challenges based on that single mechanic.

 

 

 SPOOKY BOXES

LEVEL 2.png

ID: 57Y-XV7-KYF

Spooky Boxes is a horror themed, setpiece-based level. Featuring a couple of simple exploration-based puzzles.

 

 

 MECHANISM BRIDGE

LEVEL 4.png

ID: 09N-5XV-7HG

Mechanism Bridge is my first attempt at a speed-run type of level. The obstacles push the player towards a heavy use of the sprint button, and the real challenge is trying to get through it as fast as possible, through well-timed jumps.

 

 

 LOTS OF RUNNING

LEVEL 7 pt1.png
LEVEL 7 pt2.png

ID: 803-962-6NG

This is my second attempt at a speedrun-type level. It has a tighter focus on sprint-based gameplay, featuring multiple “failsafe routes” that allow the player to continue through the level even after failing one or two jumps.

 

 

 EXPLORER OF THE SKY

LEVEL 8.jpg

ID: LHG-23L-J9G

This level re-purposes bullet bills as a traversal mechanic.

 

 

 SNAKES AS LADDERS

LEVEL 6 pt1.png
rotated.png

ID: L3Q-78T-GYF

Snake as ladder is an advanced “difficult” level. It’s designed around the snake block and features auto-scrolling.

 

 

FIGHTING DUNGEON

LEVEL 5 pt1.png
LEVEL 5 pt2.png

ID: 5TS-92G-XPG

 

 

WALKING ON GOOMBAS

LEVEL 3.png

ID: 1C0-GKV-11G